thunderclap 5e. Lightning Lure Spell Details. thunderclap 5e

 
Lightning Lure Spell Detailsthunderclap 5e  As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage

Casting Time: 1 action. Thunderclap is a damage Cantrip available to the Bard, Druid, Sorcerer, Warlock, Wizard, and Artificer spell lists. This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. Invisible. Thunder damage is concussive, which affects rigid materials like stone, metal, or glass more drastically. Spell Description. Thunderwave is a spell that has the opportunity to be used in creative ways and should be taken advantage of. On a failed save, the creature takes 1d6 thunder damage. The breath weapon’s damage is as good as Fireball, so you’re getting as much damage as a 3rd-level fireball as a Bonus Action every turn. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Spell Description You create a burst of thunderous sound, which can be heard 100 feet away. Thunderclap. Fighter (1h): A fighter using a one-handed weapon like a longsword. Follow asked Nov 20, 2020 at 14:32. The second use was against the ram at the front of the temple. If you check page 204 in the PHB you can see a drawing. The Calimport sewers echoed with cries of dying lycanthropes. On a successful save, the creature takes half as much damage and isn’t pushed. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. Components: Somatic. Samdaelfman • 5 yr. A cantrip spell that creates a burst of thunderous sound that can be heard up to 100 feet away. The user strikes the target on both sides simultaneously, which may cause the target to flinch. Thunderclap: Give ‘Em the Clap. Any Attack that hits the creature is a. Resistance. Duration: Yes Up to 1 minute. The weapon also becomes magical, if it isn't already. Witch Bolt 5e. You don't have to Charm Person. That means a creature with total cover cannot be targeted by Sacred. The attunement ends if you take off either of. Others I enjoy, these just cover how I value cantrips in 5e overall. The rulebooks don't distinguish range and area of effect consistently. You manifest a minor wonder, a sign of supernatural power, within range. On a failed save, the creature takes 1d6 thunder damage. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. . 1% Toll the Dead Votes: 35 36. It can be heard from 100 feet away. The origination point of the cube is anywhere on a face, not necessarily the center. The creature drops whatever it’s holding and falls prone. Posted on December 1, 2021 by virat. The spell’s damage increases by 1d6 when you reach 5th. Lightning Strike. On a successful save, the creature takes half as much damage and isn’t pushed. Classes: Bard, Paladin. This thread is archived New comments cannot be posted and votes cannot be cast. Yep! thomar CR 1/4 • 5 yr. Casting Time: 1 action. Thaumaturgy. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. Fire. In real life, Thunderclap is a platform that lets a larger audience hear an effort. 5e: The Gate Key can make permanent portals. . Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. D&D 5e Wiki is a FANDOM Games Community. #3. ago. You create a burst of thunderous sound that can be heard up to 100 feet away. There’s no reason for. Thunderclap 5e D&D Guide [2023] Monday 26th of June 2023 […] There are some excellent Cantrips, like Mage Hand, Mind Sliver, and Shape Water, which are much better to use your action […] Top 20 Best Cantrips in D&D 5e [Ranked] Thursday 6th of April 2023 […] Mind Sliver will increase with 1d6 Psychic damage at the 5th, 11th, and 17th. Free bonus actions and extra reactions really disrupt action economy in dnd 5e. Overall Notes: Good AoE damage but targets a. How to use thunderclap in a sentence. Thunderclap. Inspired by Krampus, the horned half-demon of central European holiday folklore, it's a fun holiday/horror-themed combat that confronts your party with some of the horrible things they did in the past year. Lasts only 1 round but can be recast every round for endless warding. Shatter Spell DnD 5e Simple Text. speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. To give you more of a breakdown and expand your options: Extra Attack augments the Attack Action. #1. Inhabit. The area becomes difficult terrain for the duration. Posted May 12, 2020. A cube originating from you does not mean you are the center of the cube. Thunder wave fills 9 squares. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. Choose one of the following effects; the target gains that effect until the spell ends. Once this property is used, it can’t be used until. Yep. This spell can physically repair a magic item or. This spell's damage increases by 1d6 when you reach 5th Level (2d6), 11th level (3d6) and 17th level (4d6). At 5th level, Extra Attack adds a 2x multiplier. Best Classes for Thunder Damage Spells. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. ago. When you hit a creature with a melee weapon attack, you can spend 3 ki points to attempt a paralyzing strike. Thunder: Once per day, the rod can strike as a +3 mace, and the opponent. Acid Splash. You can use an action to cause the lance to issue a deafening thunderclap, audible out to 600 feet. At Higher Levels. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. When. If this creature is wearing metal armor, the creature makes this roll with disadvantage . Actually, a creature takes 2d8 thunder damage on a did not. On a successful save, a creature takes half as much damage and isn't deafened. 8. Thunderclap 5e D&D Guide [2023] Tuesday 21st of March 2023 […] There are some excellent Cantrips, like Mage Hand, Mind Sliver, and Shape Water, which are much. Vicious Mockery. If this is your first visit, be sure to check out the FAQ by clicking the link above. 豁免失败者受到1d6点雷鸣伤害。. (Obviously, the DM can override. Irrespective of caster size since the caster isn’t inside the effect. 22 Xanathar. It provides a great opportunity for visual role-play and a big dramatic flavor. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st. Thunderclap Ironclad Common Attack. The Thunderclap cantrip says that "You create a burst of thunderous sound that can be heard up to 100 feet away. At the end of each of its turns, the target. Those who make the save take no damage. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. Here is a useful overview table for all the spells that do not require a verbal component in 5e. The GM has the celestial’s statistics. Bob and Sam discuss the spell Thunderclap. Arthur can quicken his reflexes several times over for a short time. Radiant has some undead you can get some vulnerability with, but it doesn’t beat out the reliability. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. Sword Burst: >You create a momentary circle of spectral blades that sweep around you. 2nd-level conjuration. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Each creature along the path must make a DC 16 Dexterity saving throw, taking 9d6 lightning damage on a failure or half as much on a success. The weapon also becomes magical, if it isn't already. On a failed save, the target also burns for the spell’s duration. GNOME. In this spell you create a burst of thunderous sound that can be heard up to 100 feet. None. Any spell that breathes life into the dead (including revivify , raise dead , resurrection, and true resurrection) automatically fails if cast on a humanoid whose soul is either trapped in the Soulmonger or has been devoured by the atropal (see “ Soul Devouring ” below). A wave of the thunderous force sweeps out near you. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. Rope Arrow - When fired, this arrow releases 25 feet of hempen rope behind it. However unlike the paladin Consecrate + Holy Shield threat generation, without a substantial threat-lead, you probably won't be able stay ahead of mage/warlock AoE, aka. I am a bot response, but I am using my creator's account. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a hit, the target takes 1d10 fire damage. According to DnD 5e wizard evoker subclass lvl 2 feature Sculpt Spell, you could prevent 1 friendly adjacent creature from taking damage from a Thunderclap cast by your evoker (it would automatically save the CON save and suffer no damage). Like many loud spells (including Booming Blade. Hammer of Thunderbolts; Staff of Thunder and Lightning; Thunderwave; 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. Thunder Clap is a tier 4 warrior class talent that deals Physical damage and applies a debuff to targets reducing their. The text is as follows: You create a burst of thunderous sound that can be heard up to 100 feet away. A wave of thunderous force sweeps out from you. When one of the nodules on its shell is tapped, the motion tickles the crab and causes it to exhale a burst of air through one of its coral pipes, producing a deep tone similar to that of a pipe. Each creature other than you within 5 feet of you must make a Constitution saving throw. A wave of thunderous force sweeps out from you. Overall Notes: 4d8 single target damage plus 2d8 AoE damage is alright but is vastly outshone by either the summons available at this spell slot level. For spells like thunderclap where it doesn’t say roll to hit or attempt it automatically hits and the enemies just need to roll saves right . You create a burst of thunderous sound, which can be heard 100 feet away. 7th-Level Spells. Prone. I generally lean towards how flavourful I find it, and how it fits the typical class that will rely on it. The Basic Rules make a clear case for. Thunderclap’s damage type is less commonly resisted than Greenflame Blade’s. Deals reduced damage beyond 5 targets. However unlike the paladin Consecrate + Holy Shield threat generation, without a substantial threat-lead, you probably won't be able stay ahead of mage/warlock AoE, aka. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. It's like regeneration (7th level spell), but actually useful in combat. At most, Booming blade does a few more points of damage than Eldritch Blast. This spell is a minor magical trick that novice spellcasters use for practice. You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. So, i'd go with : yes, but it would be as if nothing really happened (except if the wizard is in the area but the other creatures aren't). School: EvocationCasting Time: 1 ActionRange: 5 ftComponents: SomaticDuration: InstantaneousAttack/Save: CONReference: EEPC 22. When it is cast, you choose a point within 60 feet, and from that point, a loud noise erupts. Eldritch Blast is definitely one of the best cantrips in all of 5e and just might be the best, although it doesn’t quite do that on its own. But you could use thunderclap and misty step in the same round I believe, AFBThe Blood Hunter (Homebrew) Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. You point your finger toward a creature within range and whisper a message. On a failed save, the creature takes 1d6 thunder damage. The spell caused a thunderous sound to erupt from the caster, loud enough to be heard from as far as 100 feet (30 meters) and deafening to those standing in the immediate vicinity of the caster. Normally area spells have a range AND a radius, precisely because of the possibility of interactions like this one. Eldritch Blast. Each creature within 20 feet of you takes 8d4 thunder damage and is deafened for 1d8 rounds, or it takes half as much damage and isn’t deafened if it makes a successful Constitution saving throw. Fire Bolt. While holding this item, you can use an action to create a. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. You conjure up a wave of water that crashes down on an area within range. ago. Maelstrom. When the spell ends, the target loses any. 5e is a system in which anyone can try to do anything. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. 7 Answers. Duration: Instantaneous. Casting Time: 1 action. At its highest level, it only deals 4d4 psychic damage when a creature fails a Wisdom saving throw. . Discover their effects, damage potential, and tactical uses. Spell Tags: Control. Components: S Duration: Instantaneous You create a burst of thunderous sound, which can be heard 100 feet away. Thunderclap is a spell for 5th edition published in Xanathar's Guide to Everything . Remember thunderclap is similar to thunderwave and actually might be better since it is a cantrip, it doesn't push though. The spell took out most of the encounter group and destroyed the crude ram, but it also drew the attention of the wild patrol around the temple. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw. Because that spell does literally what the first interpretation would be: it inflicts thunder damage in an area that would be about 15' across with the caster in the center. At Higher Levels. It manifests in an unoccupied space that you can see. The target explodes with a dazzling display of colors. 10. Each creature during a 15-foot cube originating from you would like to form a Constitution saving throw. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. At Higher Levels: once you cast this spell using a spell slot of 3rd level or higher, you’ll target one additional creature for every slot level above 2nd. Going from 1d6 to 2d8 and adding a minor push effect seems fine for bumping from cantrip to level 1. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Step two: open door and fill demiplane with 27000 cubic feet of water (= around 843 tons of water) Step three: when you need to flood something, cast demiplane on a ceiling or high up on a wall and let it blast out. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. Spell Level: 0 (cantrip) School: Evocation. 5 has 8 HP - she’s asleep, your total is now 27. Fighter (2h): A fighter using a greatsword. You can also attack with the flame, although. On a failed save, the creature takes 1d6 thunder damage. Thunderclap deals thunder damage (not a common immunity/resistance either, but still more common than force damage) and forces a. The reason Fire Bolt got the biggest damage on a cantrip (aside from the godly Eldritch Blast ) is because fire is the most common resistance/immunity of creatures in the game. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning. The point must be on the ground or in a body of water. Thunderclap's range is only 5 feet. * - (either a pinch of dried carrot or an agate) Spell Tags: Buff. A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Duration: Instantaneous. Is this deliberate or an intentional difference. A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. So when you take the Attack Action, you make 2 attacks with that action. ABJURAÇÃO. the fast-fun-and-famous Shattered Halls Prot. Mold Earth. Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. So before they cast a spell or fire off a ranged attack I tell them that it might hit an player. A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Casting Time: 1 action. 3rd-level evocation. 2% Word of Radiance Votes: 5 5. This spell can physically repair a magic item or. A creature you touch becomes invisible until the spell ends. WastingTimesOnReddit • 5 yr. The problem arises when the monsters start to ignore you and move on to. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. Jump to: navigation, search 5th edition Pointer +. The thunder can be heard from up to 300 feet away. Shocking Grasp. Thunderclap: You create a burst of thunderous sound that can be heard up to 100 feet away. On a failed save, the creature takes 1d6 thunder damage. Please reply to me if I got something wrong so he can fix it. A creature made of inorganic material has disadvantage. Range: Self (15 ft. blastseeker casts lightning bolt or thunderwave, all other creatures within 10 feet of the blastseeker each take 3 lightning damage. Force damage is the least resisted damage type in DnD 5e, as only 2 creatures in the game’s main sourcebooks are immune to it, and only 5 are resistant. He is a Nyctosaurus and the leader of a ferocious gang of Pterosaurs. (Standard Action + Movement) The user performs Thunderclap and Flash six times in quick succession while slightly augmenting the power and speed of his dashes. For example: sword burst and thunderclap state "Range 5ft" for effects centered on the caster, but arms of hadar says "Range self (10ft sphere)", and spirit guardians just has "Range Self" with the 15ft radius mentioned in the description text. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. Thunderclap ( pointer) Evocation cantrip. Within 5ft the sound is deafening to the point of physical pain and the 100 ft is how far away it can be heard from. elements. In DnD 5e, the disengage action allows a character to move away from an enemy without provoking opportunity attacks. . Shatter. 6. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). One Humanoid that the spark can see within 5 feet of it must succeed on a DC 14 Charisma saving throw or be inhabited by the spark. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. With this thunderous applause that can be heard up to 100 feet away, you can harm enemies surrounding you with the power of sound! While it only deals 1d6 thunder damage, it can hit as many foes as 5-foot squares are around you, and even work as distractions, alarms, and signals when you need to make some noise. You create a burst of thunderous sound that can be heard up to 100 feet away. On a hit, the target takes 1d10 force damage. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. 15 seconds, but using this ability. If the prices are not right for your game, and you choose to include. . Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Destroy Undead Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain. Creatures up to 5 feet (1. If it says creatures, it means creatures, allied or not! SecretCyan_ DM • 5 yr. This is how the spell would go: Bandit no. A wave of thunderous force sweeps out from you. You learn one of the following cantrips: 5e SRD:Fire Bolt, 5e SRD:Ray of Frost, 5e SRD:Shocking Grasp, 5e SRD:Acid Splash, 5e SRD:Poison Spray, Thunderclap or Frostbite. No. Innate Spellcasting. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. Thunderclap RAW. The creature can't cast spells, activate magic items, understand language. Thunder Step. • You cause flames to flicker, brighten, dim, or change color for 1 minute. Summon Beast. Each creature within range, other than you, must make a Constitution saving throw or take 1d6 thunder damage. That does not include the cost of the weapon or ammo by my interpretation. Thunderclap Sources: EE. However, by taking the Disengage action, a character can move without triggering those attacks. Thunderclap. Improve this question. A quarterstaff in 5E D&D is a versatile weapon, and I don’t mean only because of the Versatile weapon property. [sic] and reduces their movement speed by 20% for 10 sec. You clap your hands, emitting a peal of thunder. Monks of this tradition learn how to use their elemental ki to generate an electric surge within their body, thus enhancing their speed of movement, as well as the effectiveness of. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. I have noticed that in previous D&D versions, the hammer of thunderbolts explicitly returns to the thrower after ranged attacks, but I see nothing in the description of the 5e version of the hammer about returning to the thrower. They are a generally good/neutral party so they rarely actually kill anyone. As an interesting comparison, look at the Thunderclap cantrip from the Elemental Evil pdf. dnd-5e. Compare this with Sleep. Keen Hearing and Smell. Bob and Sam discuss the spell Thunderclap. knock has a 60ft range, caster can be outside the silence area to cast knock, the "knock" sound emanates from the target object which can be under a silence aoe. Evocation cantrip. The text is as follows: You create a burst of thunderous sound that can be heard up to 100 feet away. Parapets. Thunderwave. You select a point within a 60-foot range, and Shatter is cast outwards in a 10-foot radius sphere from that point. The effective range is 5ft, they just tell you the 100ft hearing range so that you know this isn’t a stealthy spell and you could alert guards or enemies within that range. A beam of crackling energy streaks toward a creature within range. Every creature, friend, or foe that can hear the blast must make a Constitution saving throw. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Make a ranged spell attack against the target. Explore the clash between Thunderclap and Shatter spells in DND 5e. 5) of any 1st-level area of effect spell in DnD 5e. . The Distant Spell Metamagic states:. Tempo De Conjuração: 1 ação. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The ritual version of a spell takes 10 minutes longer to cast than normal. Save my name, email, and website in this browser for the next time I comment. Evocation cantrip Casting Time: 1 action Range: Self (5-foot radius) Components: S Duration: Instantaneous You create a burst of thunderous sound, which can be heard. Golpe Trovejante (Thunderclap) truque de evocação. Witch Bolt. Booming Blade has been the talk of the town since its initial release in the Sword Coast Adventurer’s Guide. A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Acidic rain falls from the cloud. Resists bludgeoning, piercing, and slashing damage dealt by weapon attacks. At Higher Levels. Demiplane is the highest level magic that you can use without needing to have a verbal component (V). Slumbering vessel, you can fill a Stirring vessel with mead, a potion of fire breath, or a potion of healing (greater). Shatter 5e D&D Guide [2023] Detect Magic 5e D&D Guide [2023] Artillerist Artificer 5e D&D Guide. Teleportation. An example of an expanded data model for an Actor, showing where how to locate and assign data paths for use as Attribute Keys. Because that spell does literally what the first interpretation would be: it inflicts thunder damage in an area that would be about 15' across with the caster in the center. On a successful save, the creature takes half as much damage and isn't pushed. A wave of thunderous force sweeps out from you. This isn't a bad thing as this question might help others find that one. Thunderclap. 2 or 0. Thunderclap. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. One good reason to be an evoker wizard. Target: A point in range in a location familiar to you or in an obvious location that is unfamiliar to you. Overall Rating: Green. Healing Word. Steps of Extra Attack add an appropriate multiplier at 5th, 11th, and 20th level. The next time you enter the game. Evocation cantrip Casting Time: 1 action Range: Self (5-foot radius) Components: S Duration: Instantaneous You create a burst of thunderous sound, which can be heard 100 feet away. Thunderclap. High Hall Cathedral. The target of the creature must be succeeded on a wisdom saving throw or it must follow the command on its next turn. The spell has three effects. Choose up to three creatures within range. Creatures outside that range and up to 100 ft away hear the thunderclap and are not damaged or required to make a saving throw. The target must make a Constitution saving throw. Here are the stats: Thunderclap. The spell's damage increases by 1d6 when you reach 5th level ( 2d6 ), 11th level ( 3d6 ), and 17th level ( 4d6 ). Each creature within range,. Prone explicitly allows the character/creature to move by crawling and enables activities, so they are not incapacitated in 5e. Giant's Bane (Requires Attunement). Each round you maintain concentration on this spell, the storm produces different effects on your turn. A wave of thunderous force sweeps out from you. It allows you to make a campaign and amplify the message by targeting individuals who encourage similar causes and make them discuss the word across different social networks all at the same moment. It can be heard from 100 feet away. out the Cav. Source Code. Shatter: (2nd-level, 60 feet, V/S/M (a chip of mica)) Each creature within a 10-foot radius sphere centered on a chosen point make a Constitution saving throw. The effective range is 5ft, they just tell you the 100ft hearing range so that you know this isn’t a stealthy spell and you could alert guards or enemies within that range. On a successful save, a creature takes half. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet far away from you. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes. While it does increase in damage at higher levels, it is never going to compare to "proper" spells and abilities. Range: 5 feet. Thunderclap. • 6 yr. 100 foot for creatures to hear the clap. Each creature in that area must make a Dexterity saving throw. School: Evocation. Each of the creatures which are within the 15-foot cube originating from you want to make the constitution saving throw. 3 Divination. threshold, as shown in the Destroy Undead table. com Thunderclap is an evocation cantrip that creates a burst of thunderous sound that can be heard up to 100 feet away. field158 field158. You're correct, it affects everyone who's next to you, both allies and opponents. Giant's Bane (Requires Attunement). The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). 10. Prompt noninvasive cerebrovascular imaging is required, and rapid diagnosis is of paramount importance.